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天空盒使用源码

<!DOCTYPE html> <html lang="en">     <head>         <title>three.js - skybox</title>         <meta charset="utf-8">         <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">         <link type="text/css" rel="stylesheet" href="main.css">     </head>     <body>         <div id="container"></div>         <script type="module">             import * as THREE from '../build/three.module.js';             import { OrbitControls } from './jsm/controls/OrbitControls.js';             var scene, camera , renderer;             init();             animate();             function init() {                 // scene                 scene = new THREE.Scene();                 // camera                 camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );                 camera.position.set( - 15, 7, 15 );                 camera.lookAt( scene.position );                              // skybox                 var cubeTextureLoader = new THREE.CubeTextureLoader();                 cubeTextureLoader.setPath( 'textures/cube/Park2/' ); //天空盒图片文件路径                 var cubeTexture = new THREE.CubeTextureLoader.load( [                     "posx.jpg", "negx.jpg", //图片 http://www.cglap.com/assets/lapbin/textures/cube/Park2/negx.jpg                     "posy.jpg", "negy.jpg", // http://www.cglap.com/assets/lapbin/textures/cube/Park2/negy.jpg                     "posz.jpg", "negz.jpg" //http://www.cglap.com/assets/lapbin/textures/cube/Park2/negz.jpg                 ] );                 scene.background = cubeTexture;                 // light                 var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );                 scene.add( ambientLight );                 var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );                 directionalLight.position.set( - 1, 1, 1 );                 scene.add( directionalLight );                 // renderer                 renderer = new THREE.WebGLRenderer( { antialias: true } );                 renderer.setSize( window.innerWidth, window.innerHeight );                 renderer.setPixelRatio( window.devicePixelRatio );                 document.body.appendChild( renderer.domElement );                 // 鼠标控制旋转                 var controls = new OrbitControls( camera, renderer.domElement );                 controls.minDistance = 5;                 controls.maxDistance = 50;                              //                 window.addEventListener( 'resize', onResize, false );             }             function onResize() {                 camera.aspect = window.innerWidth / window.innerHeight;                 camera.updateProjectionMatrix();                 renderer.setSize( window.innerWidth, window.innerHeight );             }             function animate() {                 requestAnimationFrame( animate );                 render();             }             function render() {                 renderer.render( scene, camera );             }         </script> </body> </html>