代码效果
天空盒使用源码
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - skybox</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
var scene, camera , renderer;
init();
animate();
function init() {
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
camera.position.set( - 15, 7, 15 );
camera.lookAt( scene.position );
// skybox
var cubeTextureLoader = new THREE.CubeTextureLoader();
cubeTextureLoader.setPath( 'textures/cube/Park2/' ); //天空盒图片文件路径
var cubeTexture = new THREE.CubeTextureLoader.load( [
"posx.jpg", "negx.jpg", //图片 http://www.cglap.com/assets/lapbin/textures/cube/Park2/negx.jpg
"posy.jpg", "negy.jpg", // http://www.cglap.com/assets/lapbin/textures/cube/Park2/negy.jpg
"posz.jpg", "negz.jpg" //http://www.cglap.com/assets/lapbin/textures/cube/Park2/negz.jpg
] );
scene.background = cubeTexture;
// light
var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
directionalLight.position.set( - 1, 1, 1 );
scene.add( directionalLight );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// 鼠标控制旋转
var controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 5;
controls.maxDistance = 50;
//
window.addEventListener( 'resize', onResize, false );
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>